UNO: No Mercy / Flip Protocol

Chaos Division Rules

1. Game Formatting

  • Preliminary Rounds: Played using Classic UNO rules. The objective is to be the first to discard all cards.
  • Finale/Championship Round: Upgraded to UNO Flip! or No Mercy variant (subject to Arbiters' selection). Brace for extreme rules like draw-stacking and card swapping.
  • Tables consist of 4 to 6 players. The top 2 survivors from each table advance to the next matrix tier.

2. Core Mechanics & Stacking

  • Stacking is Allowed: If a Draw 2 (+2) is played, the next player can stack another Draw 2, forcing the subsequent player to draw 4, and so on.
  • Draw 4 (+4) cards can be stacked on other Draw 4 cards, but NOT on Draw 2s.
  • Jump-in Rule: If you have the EXACT same card (color and number/symbol) as the one just played, you may "jump in" and play it out of turn. Play continues from you.
  • If you cannot play a card, you must draw ONE card from the deck. If that card is playable, you may play it immediately.

3. The "UNO" Declaration

  • You MUST physically or verbally declare "UNO" before your second-to-last card touches the discard pile.
  • If you fail to declare "UNO" and another player calls you out before the next player's turn begins, you must draw a Four (4) Card Penalty.
  • Falsely calling someone out for not saying "UNO" (when they did, or when they don't have one card left) results in a Four (4) Card Penalty for the accuser.

4. Etiquette & Conduct

  • Hiding cards, peeking at opponents' hands, or attempting to slide extra cards into the discard pile will result in immediate disqualification.
  • While the "No Mercy" theme encourages psychological warfare, verbal abuse, use of profanity, or physical altercations are strictly prohibited and will lead to expulsion.
  • Any disputes regarding the rules must be settled by the Table Arbiter. The Arbiter's decision is final.